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About the Designer |
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Window Cutters was first conceived at the E for All
convention in 2007 by Matthew De Jesus. The game idea was entered in
the Pitch Your Game contest and was met with rave reviews. I would
not walk away with the first place award that day, but something
more valuable was gained. I had confirmation that I was a top tier
game designer in the making. I assembled a team of artists to work
on a trailer to better convey the feel of the game. This was
accomplished in less than two months in order to be shown at GDC
'08. |
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