The Game
Window Cutters is a 3D third person, story driven drama, that uses multiple elements of graffiti as the base of the story.

Window Cutters falls into the action adventure genre with psychological thriller elements. It will create a sense of empathy between the user and the main characters as the story unfolds. The game's atmosphere is dark and realistic. Window Cutters will have similarities with movies like Brick, Number 23, & Beat Street.

The game mechanics will be similar to the game, "The Warriors". There will be button prompts for action scenes that the user will need to press in time to complete the sequence. The user will guide the character's hand over an indicated shape, tracing it. This will create the beginning of a tag that the game will then finish. The user will also be able to play various mini games to further the story. Some of these games are Handball, DJing, and Break Dancing.

Hand ball is played in third person. The object of the game is to come in contact with the ball before it bounces twice. The user can use different moves to add style points. This includes hand springs, cartwheels, back flips, back hands and more. These moves will be learned by defeating other players. This will also be playable online.

In the DJ game, the user will use the analog sticks to control the turntables scratching and the D-pad will control the fader changing between the two records. The player will be able to record and display their DJ skills online.

The Break Dancing game will be associated with a character, i.e.: Tripp’s will be hand ball, Shapes will DJ and Kaymi dances.

The games title screen will have NPCs playing handball in the court (The Hub) with trains passing in the distance. The start menu will have people drawing graffiti in three different locations. The handball court, inside of a train car and inside a local Chinese restaurant window. All with a brief voice over.

Game play elements include drawing artistic graffiti on subway window, bus window, restaurant windows, basically any soft glass surface. There are six styles in the game's fighting system. Tripp uses Brazilian grappling and hyperextension of appendages. Shape is a Brawler and uses pin point punches. Kaymi focuses on weak pressure points for stabbing. Nigel has a wild style. Kogi uses a Karate style. The final boss uses a standard fighting technique with a katana cane.

Window Cutters is marketed to the Mature gamer. That does not mean it will have sexual content. There are characters that may use alcohol or drugs in the game. The game's storyline, solving a murder, lends itself well to a mature theme. Window Cutters will fit well on all the current generation hardware, especially the PS3 and the Xbox 360. Episodic game content over PSN & Xbox LIVE are planned (possibly the Wii as well).

Window Cutters will consist of four chapters, one for each character and a last chapter named "Culmination". There will be implementations for the Sixaxis controllers & Wiimote when using a spray can, a cutting tool and controlling the motion of the character's hand. The player will be able to play through the Window Cutter's storyline with all three main characters, Tripp, Shape & Kaymi.
 

The Characters

Tripp
Age: 16 – 18
Height: 5’8
Weight: 155
Body Type: Cut
Personality: Withdrawn, Laid back, Just, Expressive, Heavy Insight, Feels he’s owed the world

Tripp has the ability to witness what was around a person at the time they draw, wrote, or sprayed graffiti (art). He can also feel the emotion that person had at that time. He does this by entering a sleep like state called Tripping. He will use this to ability to create clues that lead him to his next destination. He has a high level of determination. Even when the odds are stacked against him he still fights on for what he believes to be right.


Shape
Age: 16 – 18
Height: 6’0
Weight: 180
Body type: Muscular
Personality: Out going, brash, arrogant, Underlining want to do what’s right, a born leader

Shape has the ability to influence people with his art, making them do what he wants them to. He can make others believe in his cause or convince them that he is right when they think otherwise. Shape usually can show a symbol while talking and influence others thoughts. Tripp is unaffected by this. Shape also has the ability to take out an opponent with a few well placed hits.


Kaymi
Age: 16 – 18
Height: 5’2
Weight: 125
Body type: Slim, very curvy
Personality: Sweet, giving, easy to persuade with inner beauty
 


Kaymi is of Mexican and Philippino heritage and was living in California with her father who is also a graffiti artist. Kaymi is the type of person everyone loves & desires (like Nefertiti or Helen of Troy). This gets her into trouble because guys fall fast & hard for her. Kaymi can use small knives and scalpels to protect herself by targeting her opponents pressure points. She is a formidable opponent.


NPCs
There will be other NPCs that the player will interact with. There are graffiti crews that occupy different areas of Brooklyn. The different crews will have themes. One group is Future Crew. Future Crew are located in the upper class area of the city. Their tags are mostly video game characters and robots, they are Asian tech heads, and are not highly respected by other crews. Unknown to the others they have eyes and ears (camera’s and mics) in all the other crew's hangout areas.

The crew that Tripp and (eventually) Shape will belong to is called, The Cutters. They look no different than the rest of the teens who walk around the urban environment that they live in. Their symbol is a window with a cut going through it. Because of the police presence in the city, they use a different form of graffiti called Window Cutting. Window Cutting is when the artist uses a sharp edged tool (sharpened stones in chalk holders, or switch blades) to cut words and expressions in to glass. Because this does not involve chemicals, it can be done in open areas. All of the different crews know about window cutting, some use it to mark the train line, which is how territory is indicated in the game.


The Cutters have formed a language using symbols to let others know where they well be at a certain time and place. This language will play a key part in the game when trying to advance. In essence the users create their own clues.
 

The Story

In the heart of the city, two young ladies fall for a local street artist. This artist is Tripp and Shape's father. He had the ability to make people feel the emotion of his work. One of the first pieces of work he did was a mural for a friend that passed away. Total strangers that passed the mural shed tears as if they lost their closest friend. From then on, he was known as Primo (The Best) and began to leave his mark on the city wherever he could. Soon, Primo would meet the most delicate flower & the most beautiful rose with a thorn that would end his life.

Ruby, Tripp’s mother came from a stable home with both parents. Her parents kept Ruby occupied outside of school with art lessons. She and Primo meet when she was coming home one day with a painting from class. The painting caught Primo's eye as real beauty. After admiring them (both her and the painting), Primo & Ruby became friends through their love of art.

Shape's mother, Josilin had less supervision so she had more interaction with Primo. He taught her how to express herself through graffiti. She was more of a friend than a lover in Primo's eyes, but to her it was more than a friendship. She offered herself to him one night and the rest is history.

Josilin also had someone who loved her from afar and hated Primo; this person will have a hand in a robbery and the death of Primo.


The player must solve the murder of Primo. Segments of Primo's death are revealed to each character through Tripp's visions and a diary kept by Shape's mother.

Chapter 1 of Window Cutters will mainly focus on Tripp & Kaymi's relationship. Shape's involvement will be played through Chapter 2. Chapters 3 & 4 will reveal Kaymi's true reason for being in NY and completing the mystery of Primo's death.
 

Intro

The story begins with Kaymi leaving indications for Tripp to follow her on the window of a train station door, he barely figures out what it said before he notices she got on a train and he rushes to get on the last car getting caught in the doors partly. As he makes his way through the cars noticing the different tags on the windows. This is the player’s introduction to the window cutting system and to the other NPCs. When he reaches the first car he can see Kaymi cutting a very detailed picture into the front window next to the conductor’s car. Just as he approaches her, she turns around and says this is our stop. As the player is leaving the train Tripp will focus on the train car number (the player will need to find this car later in the game).

An in game movie showing Kaymi and Tripp walking up to Battery Park together will be played. After a brief conversation they start back toward the train station they are attacked by a rival crew. A brawl ensues, After collecting himself Tripp notices that Kaymi is gone but finds her kitty back pack with blood on it . The story then flashes back to six months, where they first meet.

 

Chapter 1

Tripp finds out about his father, his father's talents, & his own. Tripp's fighting style is Brazilian martial arts which he learned from a Brazilian restaurant owner and former graffiti artist named Manny. Manny watched the events that lead to Tripp's birth as well as taking Tripp under his wing after his father died. In the back of Manny's restaurant is a courtyard with Brazilian style graffiti all around. This is one of the things that inspires Tripp as an artist.

Tripp is also inspired by the murals his father left around the city. As a mini game, if Tripp finds all of his father's murals and uses his ability to find out more about his father the last three murals will led to a hiding place where his father had a large amount of money stashed. This could be used in the story or as an Easter egg to an alternate ending.

While tagging up, Tripp finds Kaymi being harassed by another crew of graffiti artists called the Mohocks. The Mohocks are lead by an English wanker named Nigel. They mention that someone sent them to get her but are being violent so Tripp steps in and defends her by taking out the whole crew by himself.
Afterwards they leave and let Tripp know to watch himself before he crosses the wrong people.

Kaymi come out from hiding and tells Tripp ”I can handle myself you know. But, MAN! did you put it on those guys Thanks.”. They spend some time getting to know each other before they head back to Tripp's place for a proper thank you. ;)

When Tripp awakes Kaymi is gone and he begins his search. He figure out from a tag that a guy from the Future Crew has and can get any info needed. When he approaches this person about the info, they make several requests of him. After completing them and a little force they tell him where to go.

After arriving just in time to catch Kaymi spying on a conversation between Nigel with the Mohocks crew and another Crew “The League”, lead by Shape, a tall muscular guy with locks. One of Shape's henchmen tell him in his ear that there is someone watching. Shape announces “Oh yeah well if he was a real Man he’d step out and show his face”. Trying not to lose face in front of Kaymi, Tripp steps out. When he does, Nigel recognizes him and tells Shape, “He’s the one that got in our way before. Get ‘em!”. A fight starts. After Tripp takes out the flunkies, Shape steps up this is the first boss fight. The first chapter ends after this fight.
 

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